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SOCIAL AR / TARGET GAME

Gino: pepper play

A playful shooting challenge built around recognizable product cues.

PROJECT CONTEXT

Development study

FORMAT

Social AR

MATERIAL

Project recording

INTERACTION

Target game / level progression

THE PROJECT

From product recognition to playful participation.

An interactive game that places Gino pepper sachets at the center of a visual target-shooting challenge.

The game uses suspended product targets, a brightly colored blaster and level feedback. The concept explores a simple shift: rather than ask someone to notice the product, give it an active role in the experience.

HOW THE IDEA WORKS

The interaction,
step by step.

01 /

Product as game element

Recognizable sachets become targets inside the interaction rather than a separate brand overlay.

02 /

Clear visual contrast

A bold blaster and distinct target objects make the central action visually legible.

03 /

A sense of progression

Level indicators and feedback screens give the game a clear beginning and next step.

CREDITS & CONTEXT

Gino / GBfoods concept and game development in a Dentsu Ghana context. The recording shows working gameplay; a public campaign launch is not documented.

ABOUT THE MATERIAL

Original recordings, development screens and concept storycards. Brand marks belong to their respective owners.

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START A CONVERSATION

Play in the lab / 01

Catch the timing.

One cup. One landing zone. Hit the power at the right moment.

Score0
Flips0
POWER / aim for 44–60%

Aim for the lilac zone: 44–60%. Then press Flip.

Project recording

Project film